Tuesday, June 30, 2009
Samson the Magnicent
Samson from Carnivale, from my livestream session.
some slight updates were made to the texture, to pop it out some more
Saturday, June 27, 2009
jackson 5 sketch
Wednesday, June 24, 2009
Monday, June 22, 2009
livestream
I set up a livestream account. After a wonderful time spent studying Teben and Pywakit, I was inspired and motivated to set up my own account. Now I don't really know exactly how to set up a piece to record, or at least how to make it interesting. So please add some input, and I will post up information when I'm streaming my art process.
Sunday, June 21, 2009
angry cat part 4
final part of the story
dedicated to all my friends
we got to pick ourselves up
okay some of screen caps if my work process
well this was a piece I had more problems with then my last three.
My main concern was composition, and building enough space with a crowd of cats and giving them enough of a stage to express themselves.
and it took me a while to get to here. Simple flat colors, I knew I'd change their colors as I was working on it. But I knew I wanted to shift the tones from blue to amber.
just working on the shading immediately. Like in the last pieces, I work on the easiest characters immediately. I've been working on the cat and rat for a while, I knew where I'd go with them color wise.
now just going out into the background building up the light direction. Want it to feel as if it was a spotlight.
Focusing on the cat, since he's trapped inside the glass and should have his own source of light
Oh noes, my art is naked :O
building the stage and working on the audience cats
Originally this cat was the same blue hue as the Rat, tweeked around with the settings. And made him purple, so he can stand out. Added some white, which could be his own color, but also helps bring out the lamp behind him.
I love rendering out glass and rum in color. It's something simple, or at least I'm so used to it. But like after the first time you study how light hits glass, then it's trapped in your mind forever.
dressing up the audience, can't have them naked. That would be indecent.
Now this is difficult, the cat has his face pressed up to the glass. Now how this works is there should be little light to what is pushed up against the glass. Even if the glass is in front of a light, the lighting should be different then his body. So I went with a brownish hue, darken those areas and highlighted whats around him.
now desaturated the color of the up close glass. It's not the best, but it works to get the idea across.
Adding the layer option of color dodge to pop out the light
finally there, but I needed to tweak up the colors to help direct the viewer's attention.
dedicated to all my friends
we got to pick ourselves up
okay some of screen caps if my work process
well this was a piece I had more problems with then my last three.
My main concern was composition, and building enough space with a crowd of cats and giving them enough of a stage to express themselves.
and it took me a while to get to here. Simple flat colors, I knew I'd change their colors as I was working on it. But I knew I wanted to shift the tones from blue to amber.
just working on the shading immediately. Like in the last pieces, I work on the easiest characters immediately. I've been working on the cat and rat for a while, I knew where I'd go with them color wise.
now just going out into the background building up the light direction. Want it to feel as if it was a spotlight.
Focusing on the cat, since he's trapped inside the glass and should have his own source of light
Oh noes, my art is naked :O
building the stage and working on the audience cats
Originally this cat was the same blue hue as the Rat, tweeked around with the settings. And made him purple, so he can stand out. Added some white, which could be his own color, but also helps bring out the lamp behind him.
I love rendering out glass and rum in color. It's something simple, or at least I'm so used to it. But like after the first time you study how light hits glass, then it's trapped in your mind forever.
dressing up the audience, can't have them naked. That would be indecent.
Now this is difficult, the cat has his face pressed up to the glass. Now how this works is there should be little light to what is pushed up against the glass. Even if the glass is in front of a light, the lighting should be different then his body. So I went with a brownish hue, darken those areas and highlighted whats around him.
now desaturated the color of the up close glass. It's not the best, but it works to get the idea across.
Adding the layer option of color dodge to pop out the light
finally there, but I needed to tweak up the colors to help direct the viewer's attention.
Thursday, June 11, 2009
angry cat part 3
dedicated to my friends
part 3, Building from a wreck
It's a personal series for me.
Well here's the work in progress
early on it's a bit messy, very crude lines, but I'm expecting this to be a difficult piece, because there is so much geometry to color in.
again started coloring my main subject, started with the darkest tone instead of the color I laid out on the flats.
then working on the cat head
it's still very crude, but it's all about moving myself from object to object. Getting use to the terrain and getting a feel how I want the colors to shape out.
this looks like a drastic jump, but really not as much, just basic shadows to again get the feeling. In fact there are lots of holes in there, that I had to come in later and close them up because they were way too pronounced.
changing the shading on the rat's body because now I understand how the lighting is going to work
Color dodge was used on the lights, a duplicated layer with lower opacity helps to make it brighter, but there's a balance because the center gets intensifies and the outer edge fades according.
a tight close up
part 3, Building from a wreck
It's a personal series for me.
Well here's the work in progress
early on it's a bit messy, very crude lines, but I'm expecting this to be a difficult piece, because there is so much geometry to color in.
again started coloring my main subject, started with the darkest tone instead of the color I laid out on the flats.
then working on the cat head
it's still very crude, but it's all about moving myself from object to object. Getting use to the terrain and getting a feel how I want the colors to shape out.
this looks like a drastic jump, but really not as much, just basic shadows to again get the feeling. In fact there are lots of holes in there, that I had to come in later and close them up because they were way too pronounced.
changing the shading on the rat's body because now I understand how the lighting is going to work
Color dodge was used on the lights, a duplicated layer with lower opacity helps to make it brighter, but there's a balance because the center gets intensifies and the outer edge fades according.
a tight close up
Tuesday, June 9, 2009
angry cat part 2
sigh, I'm trying to appeal to Blogger's common sense
just continuing this story, there will be more.
and now my chance to show yet again how I work this through
The reason why I did this was because I kept coming up with sketches and ideas of how this would turn out. So Here's some rough concept sketches, please ignor the castlevania fanart
I start with flats, use the same color pallet from the last piece
I usually start any piece with the largest body. So I go with the rat's fur
Slight detail on the rat's ears and tail.
the new ruined cat puppet
simple color for the bandages
early light glow. like he's walking away from the scene.
I had to redo the fur, more shadow in order to get the lighting correct.
now changing the lighting on all the smaller details, the puppet, the nose, the bandages, and added a slight green rim light. It helps pop things up.
my art without any lines or texture. For all those who wanted to see what it looks like underneath. It looks sloppy because I work with the layers above, which helps because the textures do solve all the problems I have with my coloring.
finally added a layer above with color dodge to pop up the highlights. It effects the lines, and effects other colors, it helps add more character to the coloring.
just continuing this story, there will be more.
and now my chance to show yet again how I work this through
The reason why I did this was because I kept coming up with sketches and ideas of how this would turn out. So Here's some rough concept sketches, please ignor the castlevania fanart
I start with flats, use the same color pallet from the last piece
I usually start any piece with the largest body. So I go with the rat's fur
Slight detail on the rat's ears and tail.
the new ruined cat puppet
simple color for the bandages
early light glow. like he's walking away from the scene.
I had to redo the fur, more shadow in order to get the lighting correct.
now changing the lighting on all the smaller details, the puppet, the nose, the bandages, and added a slight green rim light. It helps pop things up.
my art without any lines or texture. For all those who wanted to see what it looks like underneath. It looks sloppy because I work with the layers above, which helps because the textures do solve all the problems I have with my coloring.
finally added a layer above with color dodge to pop up the highlights. It effects the lines, and effects other colors, it helps add more character to the coloring.
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