an illustration I made for a short story in Schlock
I love Spaghetti Western movie posters, so I aimed for that grittiness. The textures were done with a napkin and a folded up sheet of paper with incress levels and layer options set to overlay.
Sunday, November 21, 2010
Sunday, November 14, 2010
dragon sketches
I must confess I haven't seen How to Train Your Dragon yet. I just had this urge to draw dragons at least how to appeal to the inner 8 year old in me.
A bit of inspiration from Metal Gear Ray, it has such an organic design, hard not to be inspired by that.
A lot of my inspiration came from Final Fantasy Tactics and Record of the Lodoss Wars series. More so Tactics because they showed a lot of shape in such small sprites.
Hard for me to resist drawing crazy spikes, and billion scales, because as a kiddie I would get stuck doing that.
A bit of inspiration from Metal Gear Ray, it has such an organic design, hard not to be inspired by that.
A lot of my inspiration came from Final Fantasy Tactics and Record of the Lodoss Wars series. More so Tactics because they showed a lot of shape in such small sprites.
Hard for me to resist drawing crazy spikes, and billion scales, because as a kiddie I would get stuck doing that.
Sunday, November 7, 2010
escape through the woods
I was late to sent this piece for the Pixel Love art show for Michele Legendre. Still it's my favorite scene from Metal Gear Solid 3
I have a soft spot for big boss, so it took me a while trying to work on this piece.
I even painted it in water colors, it came out horrible, but it was a good warm up. I'll come back to it later down the line in a much better format.
I have a soft spot for big boss, so it took me a while trying to work on this piece.
I even painted it in water colors, it came out horrible, but it was a good warm up. I'll come back to it later down the line in a much better format.
Labels:
big boss,
colo sketches,
metal gear solid 3,
mgs3,
snake,
watercolor markers.
Monday, November 1, 2010
Wicked Child
Alucard and Maria Renard along with familars and Richter Belmont and 3 coffins from Castlevania - Symphony of the Night. Made for Michele Lengendre upcoming Pixel Love art show.
If your asking why it's upside down, well basicly in order to unlock the true ending you must kill the green orb controlling Richter Belmont, and then replay the game with the inverted castle. But also the parallels of characters of Castlevania 3 and Symphony of the night which later on you fight them as zombies.
Maria is such a fun character to draw, I might draw her again. I added mostly all her animal friends from Rondo of Blood.
Some rough color studies, again it was fun drawing Maria, because of her long hair and the green is such a vibrant color to use instead of making someone look sickly.
Of course, I originally started working on this right side up. But I was sketching out ideas how to best display the characters and show off the coffins, and classic Symphony of the Night shot of Richter on Dracula's chair.
Richter was changed in order to make him stand out more then just fade into the background. There was a point where he was going to hold a wine glass, but I opted out. And also a rough idea where the animals will be, because I didn't know how much space they would take up in the composition. It was a difficult piece to design because there's a lot going on and I was uncertain if it'd be a mess.
Such a mess, don't know how I get anything done
Background coming along, super simple, and a bit desaturated in order to not be center of attention. Coffins are now designed and moved up in order to know how they would stick out from the main characters. And all of the familars are now layed out
Now understanding how it looked flipped around
I had such a hard time with this piece, a lot of it is because I lost the Richter Belmont layer close to the end and had to repaint him completely.
Finally closer to the final piece, more refine little details and more blending the familars into the backgrounds so they don't clash with one another.
some nice close ups
If your asking why it's upside down, well basicly in order to unlock the true ending you must kill the green orb controlling Richter Belmont, and then replay the game with the inverted castle. But also the parallels of characters of Castlevania 3 and Symphony of the night which later on you fight them as zombies.
Maria is such a fun character to draw, I might draw her again. I added mostly all her animal friends from Rondo of Blood.
Some rough color studies, again it was fun drawing Maria, because of her long hair and the green is such a vibrant color to use instead of making someone look sickly.
Of course, I originally started working on this right side up. But I was sketching out ideas how to best display the characters and show off the coffins, and classic Symphony of the Night shot of Richter on Dracula's chair.
Richter was changed in order to make him stand out more then just fade into the background. There was a point where he was going to hold a wine glass, but I opted out. And also a rough idea where the animals will be, because I didn't know how much space they would take up in the composition. It was a difficult piece to design because there's a lot going on and I was uncertain if it'd be a mess.
Such a mess, don't know how I get anything done
Background coming along, super simple, and a bit desaturated in order to not be center of attention. Coffins are now designed and moved up in order to know how they would stick out from the main characters. And all of the familars are now layed out
Now understanding how it looked flipped around
I had such a hard time with this piece, a lot of it is because I lost the Richter Belmont layer close to the end and had to repaint him completely.
Finally closer to the final piece, more refine little details and more blending the familars into the backgrounds so they don't clash with one another.
some nice close ups
Labels:
alucard,
animal familars,
castlevania,
symphony of the night
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