Reginald E Norton enjoying his Mint Julep.
I have been kicking around this idea for a while
and like always I tend to redraw it a billion times over
so I stooped early on and just went immediately to production of the piece.
Not drawing the glass wasn't something intentionally difficult, I felt it gave me enough room to change it if it's digital.
Very crude but still got me rolling along
this was a small piece, so I didn't feel too restricted into little detail but doing a glass with a drink inside of it was difficult but it just took me a while to render it out. Reginald is one of my favorite characters so it's fun to draw him all happy.
Friday, October 28, 2011
Wednesday, October 26, 2011
brain talk
a gift for a friend Jill Kill a whimsical horror film fan and her loyal sidekick Darkling Dog.
Took me a while working on this one, went in from about a good 8 pages of redrawing the illustration
lots of silly ideas kicking around, but not focusing on composition and making sure it works.
Now here's where I had problems I drew this around 5 times. I'll spare you all the drama, and just show you some of them
I wasn't happy how it turned out, so I was playing around with earlier sketches and putting them into the final piece.
a tighter, cleaner design, it helped me work faster
I started work on Darkling, because of the shaggy hair it's easy to get confused, and wanted his emotion to come out clear
it's fun working on the brain, just kept thinking of every single silly horror film I've seen.
Now skin is improve and the electricity from the tesla coils is moving around
now doodling designs of a Rat and a Spider, which I always wanted in the scene but didn't know exactly where and how. Now I rushed into this piece because thinking about designing the rat and the spider would have just made me procrastinate this further.
lots of doodling the background blending colors together, cleaning up smudges. This piece was a lot of fun to work on and I'm proud how it turned out. I've doodles a billion sketches so I might do another one soon.
lots of silly ideas kicking around, but not focusing on composition and making sure it works.
Now here's where I had problems I drew this around 5 times. I'll spare you all the drama, and just show you some of them
I wasn't happy how it turned out, so I was playing around with earlier sketches and putting them into the final piece.
a tighter, cleaner design, it helped me work faster
I started work on Darkling, because of the shaggy hair it's easy to get confused, and wanted his emotion to come out clear
it's fun working on the brain, just kept thinking of every single silly horror film I've seen.
Now skin is improve and the electricity from the tesla coils is moving around
now doodling designs of a Rat and a Spider, which I always wanted in the scene but didn't know exactly where and how. Now I rushed into this piece because thinking about designing the rat and the spider would have just made me procrastinate this further.
lots of doodling the background blending colors together, cleaning up smudges. This piece was a lot of fun to work on and I'm proud how it turned out. I've doodles a billion sketches so I might do another one soon.
Saturday, October 15, 2011

fighting fish of the underwater pitfighting tournament.

there's a simple idea of a little fighting fish beating up big brutes. I might make more of a series of little fishes.
again exploring ideas of colors and style. It was a wise idea to pick Siamese fighting fish because they are so colorful easy to work with it and design a backdrop that complements their colors
trying to design the Kirby Dots. I never did anything like this digital, so it was just baby steps while still coloring the main composition.
I'm awfully insecure how I try something new, so there's about 4 different layers here, on the kirby dots, the glow in the background and each element.
masking was used to make the lines in the action a white splat over the face the show where the fish is impacting.
adding simple font with font bending effects to fallow along with the movement
this was a fun piece to work on, expressing my own sense of humor and personality. I hope to make more of these fishes in the future.
Thursday, October 6, 2011
good news and bad news
while my cat may be cleared of cancer but he's now been diagnosed with a thick layer of bacteria along his stomach. So we wait for another appointment to hear how he will be handled soon. This releases some problems I have but still I wait for more news.
Tuesday, October 4, 2011
my cat may have cancer
Thursday, September 22, 2011
MGS1 Pee Box
My favorite moment in Metal Gear Solid 1.
Here's a quick little tutorial video, how I do the textures.
It's a web cam, it's the best I could do. I've been kicking around this idea for a while, and of course I spend too much time sketching it out on paper well before I get into actual finished line work. Such a difficult idea, emoting little puppies, trying to nail the personality, and also I always have fear how large I draw heads. I'm very insecure how it came out, so I went into photoshop and fixed up the slips, so the chin and nose are more properly aligned. Not exactly sure how the textures should work. I want there to be a bit of Green, but also the green doesn't quite come off right with the skin makes the characters look sickly. I always had an idea this is the break down of the scene, and where exactly everything went to. and this was all temporary design of a frame. I normally make frames using water spots, but I enjoy using photoshop's generic brush tool. It was a fun piece to work on. Reminded me why I love Metal Gear in the first place. In general I usually try hard to find the momentum to push myself to finish a piece, but if you do every single step one by one. You eventually find out you don't need that momentum and the piece finishes itself on it's own. It was great practice to use Youtube and other programs to get myself motivated to finish this piece.
It's a web cam, it's the best I could do. I've been kicking around this idea for a while, and of course I spend too much time sketching it out on paper well before I get into actual finished line work. Such a difficult idea, emoting little puppies, trying to nail the personality, and also I always have fear how large I draw heads. I'm very insecure how it came out, so I went into photoshop and fixed up the slips, so the chin and nose are more properly aligned. Not exactly sure how the textures should work. I want there to be a bit of Green, but also the green doesn't quite come off right with the skin makes the characters look sickly. I always had an idea this is the break down of the scene, and where exactly everything went to. and this was all temporary design of a frame. I normally make frames using water spots, but I enjoy using photoshop's generic brush tool. It was a fun piece to work on. Reminded me why I love Metal Gear in the first place. In general I usually try hard to find the momentum to push myself to finish a piece, but if you do every single step one by one. You eventually find out you don't need that momentum and the piece finishes itself on it's own. It was great practice to use Youtube and other programs to get myself motivated to finish this piece.
Labels:
illustration,
meryl silverberg,
metal gear solid,
sketches,
textures,
video,
work process
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