Showing posts with label castlevania. Show all posts
Showing posts with label castlevania. Show all posts

Monday, November 1, 2010

Wicked Child

Alucard and Maria Renard along with familars and Richter Belmont and 3 coffins from Castlevania - Symphony of the Night. Made for Michele Lengendre upcoming Pixel Love art show.

If your asking why it's upside down, well basicly in order to unlock the true ending you must kill the green orb controlling Richter Belmont, and then replay the game with the inverted castle. But also the parallels of characters of Castlevania 3 and Symphony of the night which later on you fight them as zombies.

Maria is such a fun character to draw, I might draw her again. I added mostly all her animal friends from Rondo of Blood.

Some rough color studies, again it was fun drawing Maria, because of her long hair and the green is such a vibrant color to use instead of making someone look sickly.

Of course, I originally started working on this right side up. But I was sketching out ideas how to best display the characters and show off the coffins, and classic Symphony of the Night shot of Richter on Dracula's chair.

Richter was changed in order to make him stand out more then just fade into the background. There was a point where he was going to hold a wine glass, but I opted out. And also a rough idea where the animals will be, because I didn't know how much space they would take up in the composition. It was a difficult piece to design because there's a lot going on and I was uncertain if it'd be a mess.

Such a mess, don't know how I get anything done

Background coming along, super simple, and a bit desaturated in order to not be center of attention. Coffins are now designed and moved up in order to know how they would stick out from the main characters. And all of the familars are now layed out

Now understanding how it looked flipped around

I had such a hard time with this piece, a lot of it is because I lost the Richter Belmont layer close to the end and had to repaint him completely.

Finally closer to the final piece, more refine little details and more blending the familars into the backgrounds so they don't clash with one another.



some nice close ups



Thursday, October 28, 2010

Bloody Tears

A new castlevania 3 - Dracula's Curse piece, staring Trevor Belmont, Alucard, Sypha Belnades, and Grant Danasty made for Michele Legendre's upcoming Pixel Love art show. I'm so excited to participate in this and it gives me an excuse to be a video game nerd

now a brief behind the scenes of this development.
This has been in development for a month, long time just studying crypts. But still the idea is focusing on the heroes, so I just jumped into it and immediately drew the crypt with rough idea of the heroes.

Now carving out the shape of the heroes I designed shapes of the monsters. Making them more into shadows then actual designs of individual monsters.

Now sharper designs of each monster, fallowing sprites from the game. Except for Peeping eye, which is a monster I always enjoyed. Alucard's face was something I was getting annoyed with. So I decided to redraw him on a separate sheet of paper. I deeply considered redesigning his Costume since I was basing it off of Castlevania 3, but still his design from Symphony of the night is so iconic it's hard to eliminate all of it. So I went for a sleeker design



Now some early color schemes, I always intended to wash out the contrast as they blended into the colors of the background but also showcasing their own individual color schemes.

Now the effects around each character, to help illustrate their color schemes individually.

Now focusing on the background. There has to be two or three different colors on the wall, helps give the illusion of dirt and grime but still keeping that one color sceme. Also if you notice Trevor keeps getting his face redrawn but more importantly there's now another arm, helping him get some balance in his body movement. It's always a work in progress.

That's about it, until we get to the SUPER TIGHT Detail to enjoy.


Wednesday, October 20, 2010

Vampire Killer

Castlevania's Simon Belmont made for Michele Legendre Pixel Love show

Unlike before where I went step by step, I think there were way too many steps on this. I'll show a bit of the early work
Early on it was a super rough make

Although originally I didn't design the face as detailed, it was suppose to be super rough. Still it was a fun experence trying to go something more detailed then simple shapes.

The hair was changed to look more in motion, but also more skeletons were added. Now it's still debatable if the scene is too crowded, but still the skeletons have a simple color scheme to them. In the final design they have more color variations because they express a lot for just simple army of the damned. Still it was fun making characters for each of them even though they are all based on enemies in previous castlevania games.

Some nice tight close ups your probably going to miss on this lower resolution