Thursday, June 11, 2009

angry cat part 3

dedicated to my friends
part 3, Building from a wreck


It's a personal series for me.
Well here's the work in progress

early on it's a bit messy, very crude lines, but I'm expecting this to be a difficult piece, because there is so much geometry to color in.

again started coloring my main subject, started with the darkest tone instead of the color I laid out on the flats.

then working on the cat head




it's still very crude, but it's all about moving myself from object to object. Getting use to the terrain and getting a feel how I want the colors to shape out.


this looks like a drastic jump, but really not as much, just basic shadows to again get the feeling. In fact there are lots of holes in there, that I had to come in later and close them up because they were way too pronounced.



changing the shading on the rat's body because now I understand how the lighting is going to work



Color dodge was used on the lights, a duplicated layer with lower opacity helps to make it brighter, but there's a balance because the center gets intensifies and the outer edge fades according.


a tight close up

Tuesday, June 9, 2009

angry cat part 2

sigh, I'm trying to appeal to Blogger's common sense
just continuing this story, there will be more.

and now my chance to show yet again how I work this through

The reason why I did this was because I kept coming up with sketches and ideas of how this would turn out. So Here's some rough concept sketches, please ignor the castlevania fanart

I start with flats, use the same color pallet from the last piece

I usually start any piece with the largest body. So I go with the rat's fur




Slight detail on the rat's ears and tail.


the new ruined cat puppet


simple color for the bandages


early light glow. like he's walking away from the scene.


I had to redo the fur, more shadow in order to get the lighting correct.


now changing the lighting on all the smaller details, the puppet, the nose, the bandages, and added a slight green rim light. It helps pop things up.


my art without any lines or texture. For all those who wanted to see what it looks like underneath. It looks sloppy because I work with the layers above, which helps because the textures do solve all the problems I have with my coloring.


finally added a layer above with color dodge to pop up the highlights. It effects the lines, and effects other colors, it helps add more character to the coloring.

Sunday, June 7, 2009

painter sketches

Okay, I'm going to give blogger a chance.... here I go
playing around with painter. Now I'm not the best painter user, I just stick to a tool I know very well, the Conte Crayon. It's pretty damned close to the real thing


and this one is just playing with Pastel

frigging blogger, I hope your happy!!
Grrr

Friday, June 5, 2009

angry cat

I still fucking hate blogger

just the idea that both the rat and the cat are friends.
well here's some work in progress



Original line work had whiskers on the mouse. It was an accident that happen while inking it, thank god for photoshop

my layouts for the colors. Wanted to have a sense of distance between the colors, even though the BG is blue and the foreground rat is blue also.


Working on the cat immediately because it head takes up so much space and is going to be one with a lot of shape and definition.


Building up the rat and experimenting with texture


playing with lighting and shadows.

and finally adding rim light, using the background as inspiration for the light that would bounce back. Or the Table for the orange hue to the mouse. Both of them have a style of lighting that helps them pop out.

please buy a print

I'll be honest with you, I rarely print my art out. So I never really have any idea how they look like. Well I was fixing up my portfolio and I was shocked at how well they came out.

Please forgive the cell phone quality
http://crithon.deviantart.com/store/

Friday, March 20, 2009

fairy protest

i hate you blogger

Fairies are concerned with insect cruelty.

It's an older sketch, I worked on a few years ago I came back to. Although this time I fleshed out the frog design a wonderful excuse to study animals more. Instead of going more strict and detailed design, I went with this more sillier concept. Man he'd make a great puppet.


I actually redrew her 3 times, Just wanted to go with less thick lines to make her thinner then most of my standard women designs. Still the thicker arms help show her Sass.

I had problem developing the skin. I wanted her to be pale, and working with the textures it was hard to tell if I was going the right way. So I went with one ext ream color scheme, and then shift the hues to get to something closer to what I wanted


added some pink tones. This is all a base, I would later start to paint something closer to what I want.


closer to the end


without textures and lines, so it's my paints naked.

just like before, I didn't know where to start with so many colors on the frog, I started with a base so I could get an idea of the shape.

Now I didn't change the hue, instead I immediately painted over in a simple base.

Still it's a fun piece, I had a lot of fun working on

Friday, March 6, 2009

flying with reginald

I hate you blogger
friends don't let friends drive drunk

yeah, this is a sketch I've been working on since last year, Sept 14.

It's been crude work for a while, but I'm happy with the results, it's one of those pieces where it grows on me the more I spent time apart from it.
check out the work process

working off the original idea, but then jumping into an idea of playing with the angle.

original sketch, was going to add lines in there later

testing out on expanding the border, and figuring out a temporary clouds

simple color cut outs

added the usual texture


as you can see I was going for different color tones inside the clouds and then adding the wind, which I later just polished.