Thursday, February 26, 2009


love breaks down borders

I did this one fairly quickly, nothing bad, but also I'M SOOOOOO Consumed with TF2 that it's easy for me to get distracted. Here's some step by steps, check'em out

I had a problem with the head, so I shifted it down and to the right

added another green texture, which it's in the moonlight, while purple is bringing in the glow.

the fish was a lot of fun to work on. I'd like to imagine he's going to eat that fish later. He's kept in the bowl for later, and his music so inspiring that the fish doesn't care about his inevitable doom.

the stars in the sky. Closer to the final version, just a lot clean up and slight touch up.

Saturday, February 21, 2009

quarter up

one of those shames, I just don't like blogger, so well this is my attempt at still trying to fight it

an ode to the summer of 1991. The re-sized quality doesn't do justice for the monitors.

I had a lot of fun with this piece, as you can tell I'm super excited for Street Fighter IV. So, right now I'm just wandering through memory lane.

Thursday, February 19, 2009

is he?

is he sucking in his belly? or am I seeing things?

Wednesday, February 18, 2009

skinny cat

been out for the past 5 days, and first thing I come to see is my cat is thinner then usual. So now I'm trying to spoil him and fatten him up

Wednesday, February 11, 2009

valentine's day precious

a sketch I've had lying around for a few months. My girlfriend has been reassuring me that this would make an excellent finished piece. So this is a wonderful time to surprise her with an early Valentine's day gift.

well, I was going through a theme of girls and pets. Might make some more later. I'm a bit self conscious how the cat turned out, but I know he's being scratched so I could get away with a bit. Still I studied Persian cats..... ugly things. Since I have an superior Tabby

original line

just started working on the girl immediately. She's a wonderful body, it's something I just was eager to shape as I was originally doing the line art.

love to show behind the layers, because textures steal the show.

it was a quick moving piece, half of what slows me down is really just feeling pressured to design on colors of elements. I don't work with broad strokes, I just work one element at a time. It's at the end I work in broad strokes.

once I got to this point I add broad strokes of colors that I wished to blend to one another. I designed a sloppy wallpaper, only because I knew it'd be covered by textures. But still the design works as an overlay, and anything on a bright surface disappeared so I inversed it, and made it screen. It's a subtle effect, but still reduced the opacity because I didn't want it to dominate the composition.

Monday, February 2, 2009

left 4 dead poster

some of my work in progress while I was working on the piece, I hope you enjoy it

it wasn't the art style alone I was inspired by, but actually the technique it was used. All things considered, the HL2 engine is over 5 years old, games that are over 3 years old look terrible about now. So it's quite admirable they were able to make the game not look plastic dolls. Still I was inspired by the Iris blur and the noise in the shadows, it's an art technique that I was interested in playing around. So this was just a test to see if it could work.

I find it somewhat motivating to work in elements. Now this is just to get just the simple shadows and shapes down, when I'm near the end I'll blend, and shade in more broad stroke that help blend together with the final composition.

added tattoos in a separate sheet of paper, on a side note, two textures alone is over 100 MB :]

close to end, playing with the blue and the added noise. I used a simple cardboard for the border, desaturated, increased the levels, then applied layer option "screen." A little bit of masking and then it's a proper boarder.

There was a lot of me, voicing around horror film announcer as I was working on the catch phrase. Hee hee, makes me wish I did direct this as a horror film.